I'm just a simple guy going to school in Los Angeles' armpit, who spends too much time thinking about video games.
|
|
| |
|
|
| |
|
|
|
|
|
|
| |
Thursday, August 07, 2003
by Sean O'Mara
I should hopefully be putting up a new piece in a few days, until then I thought I'd just post a link to this nifty website:
Boycott BuyRite Games
BuyRite has probably one of the worst reputations of online video game stores, and for good reason. Check out the website for information about BuyRite and what to do if you get ripped off by them.
I ordered from them once before, and despite a rather rude reaction on the phone I got my package okay, plenty of other people aren't so lucky. PLay it safe and order from places like National Console Support and Play-Asia.
1:50 PM
Friday, July 18, 2003
by Sean O'Mara
I was looking through an old box of random stuff I had in the garage and realized I had two consecutive years of PSM Magazine. Fall of '97 through Fall of '99. These were from when I was a big Playstation fanboy, times when my N64 would sit alone in a corner unused and unappreciated. These were also the glory years of the Playstation. Looking through one issue they had a "Best of 1998" (or maybe it was '99). Tekken 3, Gran Turismo 2, Metal Gear Solid. Huge games at the time, it was an amazing year for the Playstation.
The Saturn was on it's way to an early grave, the Nintendo 64 had taken it's place as a definitive second, and the Playstation was king.
I'm trying to figure out if I should dump them or keep them. On one hand they're kind of useless and will only take up space in my garage, on the other hand I'm a nostalgic fuck and they document the best time of the highest selling console in history.
Looking at PSM now they've definately fallen from greatness. Granted, they were rabid Nintendo-hating fanboys, but at the time PSm was a far more enjoyable read than EGM or any other console game magazine out there. Nowadays, they don't even have their unique illustrated covers. Now they just use the same tired promotional art like every other magazine out there.
12:08 AM
Thursday, July 17, 2003
by Sean O'Mara
I'm thinking about switching 16-bit over to Movable Type and making it more of a general news/opinion/articles website focusing on various imports and niche games. We'll see how that works out.
9:48 PM
by Sean O'Mara
My local arcade finally broke their rule of "Nothing but crap games and Capcom fighters" and got Initial D: Arcade Stage. Not only that it's cheap (comparitively). 60 cents (three tokens) to start and 40 cents to continue. Ohhh.... This is bad news for my wallet. Luckily it's not all fun and games since the steering wheel calibration seems off, so sharp turns are a pain to pull off correctly.
Either way, they just got them put in because I was getting the only high scores on the board. For now I'm #1 in a few stages, hopefully I won't be de-throned too soon.
5:07 AM
Wednesday, July 16, 2003
by Sean O'Mara
Ave and I finally tested out our arcade sticks... Five fucking hours on Capcom vs. SNK. Plus, Ave's stick (or his converter) seems to have come kind of problems, and he can't use it properly on the Dreamcast, although it works fine on his computer.
I was going to write more, but I'm tired. Instead I'll link to this: Which Street Fighter are you?. It actually sucks, I got Yan & Yung, Alex and then Dan. What does that say about me? I wanna be Balrog dammit.
2:44 AM
Friday, July 11, 2003
by Sean O'Mara
My Red Octane arcade stick arrived today. It's 7.5lbs of pure plexiglass and wood arcade-like joy at home. All for the low-low price of $25 (free shipping and $5 off because I bought it at Anime Expo).
And yet it sits on my table motionless.
My USB and Dreamcast convertors have yet to arrive, so currently it's limited to only PSX and PS2 play, neither of which I'm too excited about. Front Mission with an arcade pad? Naaaaah. Avelino and I paid out the ass for express shipping from Play-Asia so hopefully we'll get it on Saturday or Monday. Samurai Showdown II in MAME is a bitch with a keyboard.
Insert Credit just posted an interesting piece by Tim Rogers about names in video games. It's a fun read, but typical Tim Rogers in it's length and rambling sensibility. If nothing else, it's not your typical video game article. Which is something, I suppose.
2:45 AM
Monday, June 30, 2003
by Sean O'Mara
I really haven't updated in forever.
I haven't been playing many video games lately, aside from my occasional shooters in MAME and ripping it up on TimeSplitters 2 when I get bored. For whatever reason, I've just been to busy or too lazy.
One thing worth mentioning is Video-Fenky which is by the same by who did one of my all time favorite video game websites, Video-Senki (sadly no longer around). All sorts of random Japanese video game news and rumors, the occasional odd items thrown in for fun and anything else you coudl want and never hope to find on any mainstream video game website.
Hopefully I'll update again soon.
7:32 PM
Tuesday, April 29, 2003
by Sean O'Mara
Geez, I haven't updated since Crash Bandicoot was able to sell systems.
The most obvious difference between the Gamecube and it's console system brethren is the lack of a concrete strategy on online gaming. While the X-Box's Live system is the undisputed king of onlien gaming, even the PS2's haphazard strategy looks impressive next to the Gamecube's singular online game.
The problem lies in that Nintendo seems to simply not care. No upcoming games from Nintendo have confirmed online gameplay, instead choosing to focus on their GameBoy Advance connectivity and traditional split-screen multiplayer features.
Mario Kart for Gamecube (now officially called Mario Kart Double Dash) was long rumored to end Nintendo's anti-online stance. Instead, Nintendo threw us a curve ball. The new Mario Kart will not feature online features, but it will feature LAN support allowing 8 people and two Gamecubes to play against each other on two seperate TV's. No denying it, this sounds fun. But you can't help but ask if perhaps this is merely a stop-gap attempt to appease gamer's while Nintendo figures out how to do things online.
Or, in true Nintendo fashion they could decide to simply not play that game, a la CD's circa 1995. Estimated time for Nintendo online support: 2006
4:39 PM
|
|
| |
|
|
|